Starting the Game
1.  Remove the RELOCATE SECTOR card from the game and give any spells to any wizards that start with those particular spells before shuffling the deck.
2.  The board is assembled by placing four sectors together in a 2x2 pattern to create a ten square by ten square board. 
3.  Each player selects a specific corner, called their home square, and places the wizard of their choice on it. 
4.  One treasure chest for each player is placed in a random square.
5.  Players roll a die to determine who goes first. 

Winning
 There are two ways to win in Wizards Challenge. The first is for all other wizards to be eliminated from the game, the survivor is the winner (surprised right?). The second is by acquiring points; the first player to have 13 or more points isn't unlucky, he wins! You gain 1 point for dropping a treasure chest in your home space and 3 points for killing an enemy wizard.	 

Random Placement?
 Treasures and occasionally wizards are placed in random squares on the board. Divide the board into rows and column numbering 1-10. When a random square is needed roll a die once for column and again for row, so rolls of 2 and 4 mean something appears in the 2nd column in the 4th row on the board. If rolls determine that something would appear in a square already occupied by anything else that takes up the entire square then re-roll until an empty square is determined. 

Special Rules
TREASURE - When a wizard drops a treasure in his home square his turn immediately ends, the treasure vanishes only to reappear in a random square, and the wizard gains 1 point. 

SPELL TYPES - Spells with "fire" or "flame" in their name are FIRE spells. Spells with "Death" in their name are DEATH spells. Spells that that bring an object or feature to the maze (DAGGER, WIZARDBLADE, LARGE ROCK, MASTER KEY, any MAGIC STONE, any WALL, etc) are called CREATION spells. Certain wizards have special rules concerning types of spells they can use. 

CREATION PENALTY - All Creation spells (see above) require a wizard to discard two extra cards to cast these spells. For example, if a wizard has a MAGIC STONE and just one other card in his hand he cannot cast MAGIC STONE. If he has two cards and MAGIC STONE he could cast it and discard the other two cards from his hand. 

CREATION BONUS - Wizards are now allowed to carry any number of objects and they are no longer considered cards in hand for them.