Part IIIB - the Monsters
Monsters are much like wizards, they have Attack, Move, and Life values and most have a special ability as well. When a monster is first placed on the board it is "asleep", it does not attack, move, or act in any way. If a wizard moves within LOS of it they it will awaken (become active).
Elf Knight, and
have ways to deal with monsters including (you might sense a pattern here) new spells.
Starting the Game
A Few Sample Monsters
- Do everything as normal except print up the 26 monster cards, their corresponding pieces, and the Monster Token which you'll find here.
- Shuffle the Monster cards and lay them face down.
- After the player that moves first is determined give the Monster Token to the player that acts last.
Sequence of Play
- The player with the Monster Token rolls a 10-sided die at the end of his turn.
- If there are no monsters on the board and the result is a 9 or 10 then a monster is placed on the board.
- If there are monsters on the board then only on a 10 is a monster placed in a space.
- If a monster is placed on the board then the Monster Token passes to the player that acts before the current possessor of the token.
Placing a Monster
- When a monster is needed draw the top Monster card and place it's game piece is a random space.
- Monsters are "asleep" - neither moving nor attacking until a wizard movd into LOS of it.
- The player to the awakening players left initally controls the monsters movement during his turn after he has used his wizard.
- If a wizard moves into LOS of any active monster then the player to his left now controls the monster.
- If a monster is told to attack another monster than the player to left of the player controlling the attacking monster now controls the monster.
- Some spells and special abilities allow control of a monster to be changed from one player to another.
- Monsters are worth 2 points to the wizard that destroys them except for the Dark Sorcerer, Fire Sorcerer, Necromancer, Pixie, and Queen of Darkness who are wizards and therefore worth three points each.
- If a monster destroys another monster than no points are gained by any wizard.
- If a wizard destroys a monster he controls he cannot control a monster again for the rest of the game under any circumstances.
- Any card or special ability that affects another wizard can affect a monster as well if it seems reasonable considering the effects.